Portfolio

Capcom Vancouver

I am currently working at Capcom Vancouver as a Gameplay/Animation Software Engineer

2015 - Present

Dead Rising 4

Dead Rising 4 was the first game I worked on as a junior Gameplay/Animation Software Engineer at Capcom Vancouver

2015 - 2017

Arachnid II Game Engine

The Arachnid II Game Engine was a personal project that I developed between 2012 and 2015. This game engine features DirectX 11 rendering, character animation, level editing, and more

2012 - 2015

Voxel-Based Sand Simulation

I developed this project as a part of my master's thesis research. My thesis is a novel, voxel-based approach to simulating granular materials, such as sand, dirt, and soil, in real-time on modern GPUs

2013 - 2015

Voxel-Based Metaballs

I developed this voxel-based metaball simulator for an undergraduate student research award at the University of Regina. This simulator was my introduction to voxel-based graphics programming

2012

Arachnid Game Engine

The Arachnid Game Engine was my first attempt at developing a 3D game engine. It features LOD terrain rendering, particle systems, audio, and more

2012